LEGEND OF THE OUTLAW MAGE

Rootin’ Tootin’ Spell Shootin’

Legend of the Outlaw Mage is a Cowboy-Fantasy-themed 3rd-Person Action RPG where players help gunslinger Charlotte on a quest for vengeance.

Available on Steam!

Engine: Unreal Engine 4

Platform: PC

Team Size: 19

Time: 5 months

Position: Game Systems Programmer, Audio Programmer, UI Programmer

Contributions

  • Created Modular Spell System - a system where a spell could be spawned during various points in the lifetime of another spell - to allow designers to create complex attacks

  • Implemented background music layering and volume control using Unreal Modulation plugin

  • Contributed to HUD and various menus

  • Oversaw porting of project to PS4 Pro

Post-Mortem

The team size for Legend of the Outlaw Mage allowed for good intradisciplinary and interdisciplinary communication. There were enough programmers such that tasks could be easily divided or collaborated on as needed, and we could easily ask each other on how specific systems were implemented. A lot of my work in this project also involved heavily working with other disciplines - I talked a lot with the designers regarding the spell system and other mechanics, consulted artists on UI adjustments, met with the audio team to discuss how to properly layer the music, and called on the producers when I had blockers or needed reviews. All this allowed me to keep doing the best work I could for the team.

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